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Android Studio实现飞机大战

发布人:shili8 发布时间:2024-12-31 20:25 阅读次数:0

**Android Studio 实现飞机大战游戏**

在本文中,我们将一步步地讲解如何使用 Android Studio 来实现一个简单的飞机大战游戏。这个游戏将包括两个玩家,分别控制着一架飞机,每个玩家都有自己的生命值和分数。

###1. 创建新项目首先,我们需要在 Android Studio 中创建一个新的项目。选择 "Empty Activity" 并命名为 "PlaneWar"。

![image-20221231144411123]( />
###2. 设计游戏界面在 res/layout 中创建一个新的布局文件,命名为 "activity_plane_war.xml"。这个布局将包含两个玩家的飞机、生命值和分数的显示。

xml


 

 

 

 




###3. 实现飞机的移动在 MainActivity 中,实现两个玩家的飞机的移动。

javapublic class MainActivity extends AppCompatActivity {

 private ImageView ivPlayer1Plane, ivPlayer2Plane;
 private TextView tvPlayer1Score, tvPlayer2Score;

 @Override protected void onCreate(Bundle savedInstanceState) {
 super.onCreate(savedInstanceState);
 setContentView(R.layout.activity_plane_war);

 ivPlayer1Plane = findViewById(R.id.iv_player1_plane);
 ivPlayer2Plane = findViewById(R.id.iv_player2_plane);
 tvPlayer1Score = findViewById(R.id.tv_player1_score);
 tvPlayer2Score = findViewById(R.id.tv_player2_score);

 // Implement player1's plane movement ivPlayer1Plane.setOnTouchListener(new View.OnTouchListener() {
 @Override public boolean onTouch(View v, MotionEvent event) {
 if (event.getActionMasked() == MotionEvent.ACTION_DOWN) {
 // Move the plane up ivPlayer1Plane.setTranslationY(-100);
 } else if (event.getActionMasked() == MotionEvent.ACTION_UP) {
 // Reset the plane's position ivPlayer1Plane.setTranslationY(0);
 }
 return true;
 }
 });

 // Implement player2's plane movement ivPlayer2Plane.setOnTouchListener(new View.OnTouchListener() {
 @Override public boolean onTouch(View v, MotionEvent event) {
 if (event.getActionMasked() == MotionEvent.ACTION_DOWN) {
 // Move the plane down ivPlayer2Plane.setTranslationY(100);
 } else if (event.getActionMasked() == MotionEvent.ACTION_UP) {
 // Reset the plane's position ivPlayer2Plane.setTranslationY(0);
 }
 return true;
 }
 });
 }
}


###4. 实现生命值和分数的显示在 MainActivity 中,实现两个玩家的生命值和分数的显示。

javapublic class MainActivity extends AppCompatActivity {

 // ...

 private int player1Score =0, player2Score =0;

 @Override protected void onCreate(Bundle savedInstanceState) {
 super.onCreate(savedInstanceState);
 setContentView(R.layout.activity_plane_war);

 // ...

 tvPlayer1Score.setText("Player1 Score: " + player1Score);
 tvPlayer2Score.setText("Player2 Score: " + player2Score);
 }

 public void onPlayer1PlaneHit() {
 player1Score++;
 tvPlayer1Score.setText("Player1 Score: " + player1Score);
 }

 public void onPlayer2PlaneHit() {
 player2Score++;
 tvPlayer2Score.setText("Player2 Score: " + player2Score);
 }
}


###5. 实现游戏逻辑在 MainActivity 中,实现游戏的逻辑。

javapublic class MainActivity extends AppCompatActivity {

 // ...

 private boolean isGameRunning = false;

 @Override protected void onCreate(Bundle savedInstanceState) {
 super.onCreate(savedInstanceState);
 setContentView(R.layout.activity_plane_war);

 // ...

 Button startButton = findViewById(R.id.start_button);
 startButton.setOnClickListener(new View.OnClickListener() {
 @Override public void onClick(View v) {
 isGameRunning = true;
 startGame();
 }
 });
 }

 private void startGame() {
 if (isGameRunning) {
 // Implement game logic here onPlayer1PlaneHit();
 onPlayer2PlaneHit();
 } else {
 Toast.makeText(this, "Game not started", Toast.LENGTH_SHORT).show();
 }
 }
}


###6. 实现游戏结束的逻辑在 MainActivity 中,实现游戏结束的逻辑。

javapublic class MainActivity extends AppCompatActivity {

 // ...

 private boolean isGameOver = false;

 @Override protected void onCreate(Bundle savedInstanceState) {
 super.onCreate(savedInstanceState);
 setContentView(R.layout.activity_plane_war);

 // ...

 Button endButton = findViewById(R.id.end_button);
 endButton.setOnClickListener(new View.OnClickListener() {
 @Override public void onClick(View v) {
 isGameOver = true;
 gameOver();
 }
 });
 }

 private void gameOver() {
 if (isGameOver) {
 // Implement game over logic here Toast.makeText(this, "Game Over!", Toast.LENGTH_SHORT).show();
 finish();
 } else {
 Toast.makeText(this, "Game not ended", Toast.LENGTH_SHORT).show();
 }
 }
}


###7. 实现游戏的UI在 res/layout 中,实现游戏的UI。

xml


 

 

 

 




###8. 实现游戏的逻辑在 MainActivity 中,实现游戏的逻辑。

javapublic class MainActivity extends AppCompatActivity {

 // ...

 private boolean isGameRunning = false;

 @Override protected void onCreate(Bundle savedInstanceState) {
 super.onCreate(savedInstanceState);
 setContentView(R.layout.activity_plane_war);

 // ...

 Button startButton = findViewById(R.id.start_button);
 startButton.setOnClickListener(new View.OnClickListener() {
 @Override public void onClick(View v) {
 isGameRunning = true;
 startGame();
 }
 });
 }

 private void startGame() {
 if (isGameRunning) {
 // Implement game logic here onPlayer1PlaneHit();
 onPlayer2PlaneHit();
 } else {
 Toast.makeText(this, "Game not started", Toast.LENGTH_SHORT).show();
 }
 }
}


###9. 实现游戏结束的逻辑在 MainActivity 中,实现游戏结束的逻辑。

javapublic class MainActivity extends AppCompatActivity {

 // ...

 private boolean isGameOver = false;

 @Override protected void onCreate(Bundle savedInstanceState) {
 super.onCreate(savedInstanceState);
 setContentView(R.layout.activity_plane_war);

 // ...

 Button endButton = findViewById(R.id.end_button);
 endButton.setOnClickListener(new View.OnClickListener() {
 @Override public void onClick(View v) {
 isGameOver = true;
 gameOver();
 }
 });
 }

 private void gameOver() {
 if (isGameOver) {
 // Implement game over logic here Toast.makeText(this, "Game Over!", Toast.LENGTH_SHORT).show();
 finish();
 } else {
 Toast.makeText(this, "Game not ended

相关标签:androidandroidstudioide
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